By Stevie Adams / in , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , /


Hello everyone welcome back to PJ Chen Design Channel. One of my YouTube subscriber asked me how to make a boxing
glove. There’s lot of interesting surface that we can discuss here. So this is what
we would like to make today. PJ Chen Design channel is about sharing Rhino3D
knowledge to students and professional learning various Rhino3D techniques.
Are you ready. Let’s get started! Before we start model, we need to take a
look on the structure of the boxing gloves. When you’re looking at the boxing
glove, we may not looking at something like a lot of folds here. Because it’s
for the jewelry (design) purpose. We need to have for shapes, overall shape. It may not need
to do in those folds. So for the Google (search) you can either google boxing gloves or
you google boxing gloves charm and for the jewelry design purpose,
this may help you easier to understand what is going to be…. what’s going to come
out when you cast it. So this is the boxing gloves we are somehow looking for
smooth surface very simple construction, because we may end up doing a lot of
stone setting on the top. so you want to have a smooth surface. Okay before we
getting into that, if you are using Rhino 5 you may have T-Spline (plug-in) which is a
awesome app for the smoother organic surface. However, it is no longer available
for Rhino 6, so that’s why I want to show you some tricks to make this glove. Once
we understand the structure, we kind of need to start drawing this at the
front view. Let’s go to the front view, and I’m gonna use the curve. This is the
size going to look like so my boxing glove on the side view they may
look like this. and this is the part you might need
to edit a little bit based on the personal preference. This is where the
four fingers is going to be. You don’t want to get it too much of the undercut
there, because you might have a casting issue. So we want to get a general shape
like this and you can go ahead and keep adding until you like it. Okay so that is
that. And we are going to the top view, then we’re gonna draw another curve. This
is where it’s going to be thumb area, and this is going to be something like this.
Once you draw it, you might want to edit it a little bit like…. to get the perfect shape
that you found on the website. So I may need to have this one bump a little bit and try to make it as smooth as possible
so the shape will look nicer. and I may need to have this one coming in, because
that’s where the thumb is coming out. Alright, so now we have all of this and
sometimes you would snap on to the curve so it may not be on the construction
plane, so it’s it may not be flat. What we’re gonna do is we’re gonna look at
the top view, and use the command “project to C plane” and we want to delete the
original one. So now it’s flat. Okay and I wanted to make sure I can control the
shape hundred-percent, so wanna go ahead to move this close to the quadrant
or make sure my “near” is on, and snapping into there so it’s touching
over there. Once we have a curve touching each other, we want to use the “split” command.
Let’s use the “split” and we want to pick up the object and
the cutting tool, so then this one will be split in the half. The same way we’re
gonna use the cutting object will be this one.
Then you will split into the half okay. so now our profiles are there. For
easy construction later, I actually want all of the points to align. So what I can
do is, I can turn on the control points for all of them, and then let’s pick up
all the end points. And let’s use the set point command. Let’s align to the X
axis, so now you can move it anywhere you want, and they will be align. So
let’s move it there to creating the profile in between those four points- end
point. We’re going to use the curve tool- interpolate point. And we want to
snapping into the end point. Make sure your “end point” on OSnap is on. We
want to snapping into all four points. So there will be hundred percent touching
there. Okay now we have all the curve to creating this surface we can use the
command it’s called “CurveNetwork” and we just need to select all of them then
you will have the boxing glove for the center part. For the second part- two
things you can do. You can do first it’s bring up a sphere, and then with
this sphere, you kind of edit by, tweak it by going enlarge a little bit bigger
or something like that. But I found it this is like a really harsh on the edge
where is connected. Let me change it to the black color and I don’t really like
that much because it looked like you are just stick to parts together. So what I
like to do is I’m going to creating a surface a
small natural looking so first I’m gonna draw a curve. And let me draw the
curve in the red color. It’s just easier for you to see, so I’m gonna draw a curve
starting from the endpoint, and kind of eyeball it to what I think that glove is
going to look like. I’m sorry this thumb is going to look like. and also turn on
the control point so you can edit like, for example, like I needed a little bit
router here so something like that and again we might snapping in somewhere it
might not be on the construction plane. Let’s take a look, well, actually, it is
pretty good. Okay and then the second thing is I need to use this “sweep2” so
I need to breaking this one into two curves, so that will be the curves for the first
rail and second rail. Let’s do a tryout Going to you two “sweep two”, rail one, rail
two and we are using this one for our cross section. Let’s take a look, alright, they look much nicer, but it’s a little bit too thick so that means I
need to adding another profile somewhere right in the middle. I’m gonna use the
oval (Ellipse) using the diameter snapping into somewhere here and
somewhere here and I can go into the right view or the front view to decide how
thick I want this to be. Alright so now it looked like this, and again I can kind
of scale it down a little bit more if I need it. This time I want to make sure I ” record history” because we may need to change
it. Going to sweep 2 rail, rail one, rail 2 Going from this cross-section to here and don’t forget to click on the point
you will have it back to the end point. Alright make sure that all the arrow are
aligned so that way we get something like this. Alright so right here looks
alright but this is a big dive over there. Maybe the curve that I have is
changing way too much of the size. So I’m gonna pick up the curve, since we
have “record history” and I’m going to enlarge just a little bit. so it won’t
look like to too much of the dive, okay Maybe this original curve I want it to
be a little bit smaller, so the hand will look bigger.
Okay so this one is actually a little bit better than the other one that we
have, and you can go ahead and change the position or change the size, if it
doesn’t fit into your design. And it will say break history and that’s okay. I wanted to kind of change slightly a little bit so it looked nice
and puffy okay Once you have it, we gonna use the trim
tool use that one to trim the thumb that we have, and again using this one to
trim the open area, so now I have two of two of them is perfectly fit. Now if you
look at the render view, if you like it that’s fine, but if you don’t like it,
like I don’t, it’s because I have this really harsh connection there. We want to
make it smoother, so I’m going to use… gonna join them first. So let’s go ahead
to join the red one and also the black one. Once we join them, I would like to have Under the solid, you have “fillet” right so I want to pick up the “fillet”
right there, returning to ghost view” all the way there
okay but I do want to make sure that the fillet is in different sizes on the edge.
so I want to right here on the commend bar you have “add handle”. We want to add one handle right there. okay it’s the one right there I’m going to pull to make it a
little bit bigger than 1, and the one at the beginning we’re gonna keep it 1,
so let’s take a look, so this one look alright we are going to do the next step
is to create the rest of the part. So let’s go ahead and use the Gumball to make
sure your Gumball is on, and then we want to hold a CTRL+SHIFT and click on the
edge, so you will highlight in the yellow color, and then we want to use the drag
tool and you kind of see a ghost line coming there. While are you are seeing it,
don’t release the mouse and hold the CTRL, so you’re creating a surface
from the the the original curve that we have on the edge, and if this is the distance
you wanted, that’s okay. if not go ahead to click on the CTRL+SHIFT, and then
you can drag it again, if you want to to increase the length. Okay so now if you
like it go ahead to join both of them. and we can use the “CAP” command
to close it. Alright so now this part is solid. What I like to do now is
creating this lace here. We want to create an edge first. So let’s go ahead to
use the pipe tool, and let’s hit CTRL+SHIFT with the Gumball, and then we want
to pick up this edge, and then we can decide how big we wanted to (have). I’m just
gonna eyeball about this size. Alright so that’s one
of it. then we want to look at it top view let’s go ahead to draw some
curve on top of it. We’re gonna draw something like this. Maybe three
crosses, and I will draw individually because I do want it to look nature. So
we’re gonna draw something like this, and what we like to
do next is we want to project those two crosses to this surface. Alright it
looked nothing changing on the top view, but if you look at the perspective,
you’re going to see it projected on both top and bottom, so we are gonna go
ahead to pick up the original one and also the one on the top we’ll just go
ahead and delete it. Alright so now this is on the surface. If we just go
ahead and pipe it they will be flat. Let’s go ahead to rebuild it. Let’s pick
up all of them, and that’s rebuilt to 5 counts and degree in 3 for all
of them. so now you can you can adjust to be higher or lower.
Let’s say I wanted to have this one to go a little bit higher. For the
control point of this one, I want to go higher so that way one will be on top of
the other one. Okay let’s go ahead and type it, so it picked up all of them, not
you. This one and this one, and let’s go to
the pipe tool. Let’s try one first. let’s try 0.5 and see if the size look
alright. Okay and if it look alright to you, then let’s go ahead to do all of
them for 0.5 and very last one we can put a jump ring
we can make them into dendant or we can make it into the charm. That’s the
tutorial today for the boxing glove. I hope you enjoy please like and comment
and share my video so I can help more people to learn Rhino3D. Thank you
for watching. I’ll see you next Monday!


Leave a Reply

Your email address will not be published. Required fields are marked *